Programming in Ruby - Tutorial 1 - The first steps
Jun 24th, 2009 | By GubiD | Category: Software developmentUsing RGSS in your game will help you take it to the next level and beyond if you really want.
Using RGSS in your game will help you take it to the next level and beyond if you really want.
I glanced around the interior of the old church at my squad. They were a rag tag bunch of privates, apart from my good friend, Jeeves, and the radio operator, Carlson. Tonight would be our first mission together as Topaz squad. In my opinion, Davryk couldn’t have chosen a better place to garrison us. Wardaria [...]
What is the very first thing you notice about a game? For me it is the graphics, but as we all know graphics are not everything. What really sets aside any game from another in the end is what you remember about it. How intriguing it was and of other characteristics the like. For me [...]
Soothing was the light that illuminated all things around me. I could almost hear its whisper upon form as silk upon skin. Here, it spread to all things, unveiled even the darkest corners, lavished vibrance upon the gloomiest of colors. Its source was the very nature of life itself, and life depended on this light.
I [...]
Etrius shivered. Partly because of the cool, slicing wind blowing through the barn door, and partly because he was alone. The rest of Jade Squad was in the Farmhouse playing poker.
I’ve given this album many listens, sometimes as a music fan, sometimes as a Manson fan, sometimes as critical as possible, sometimes as lovingly as possible. I’ve examined this album from every angle I could, and I think at long last I can give my definitive, certain opinion after much internal conflict.
It blows.
As September 11th looms around the corner for me, I realized that I am a member of a largely creative forum which enjoys game design in one aspect or another. I also realized that, despite my own fears, I am in fact about to depart for the city and study Games Development at a Degree/Honours [...]
So, here we are, once again, starting a new community effort as “Creation Asylum”. After all, “the CA” itself, as I like to call it, is exactly this: doing something creative, with a little help from your friends.